The composition is important, and throws up the weird situation that the book with the best artwork in the series almost doesn't work on a tablet screen. You can set the app to zoom out to the full-sized page at the start and end of each page, so you can keep a sense of where you are, and appreciate the composition of the page. Reading like this also rewards you with details you may not have noticed - such as the mysterious red-cloaked woman who appears somewhere in the background of all 52 comics.
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It takes some getting used to, but we quickly found we were paying more attention to the artwork and following what was going on better - when we just looked at the full pages we found ourselves zipping through the words without really focusing what was happening in the pictures. Zooming in works best when the individual panels are roughly medium-sized and don't overlap - Green Lantern #1, pictured above, works well for this, with plenty of decent-sized panels and vibrant art to zoom in on. But here's the clever bit: double tap, and you go into guided view, which zooms in on a single panel and leads you through the comic, panel by panel, with each tap of the finger. Each page just about fits on the screen, but most of the time you'll have to zoom in slightly to read the text. To read through a comic, you swipe your finger just like turning a page.
There are plenty of comic sites such as Bleeding Cool and Comic Book Resources discussing the stories in detail, so here we'll stick to looking at how they work on a tablet. They all live in the same fictional world, and DC has rebooted each title back to #1 to tie up the past few decades of story continuity into some semblance of consistency and welcome new readers. The New 52 consists of 52 titles featuring DC comics heroes, both household names and the less well-known. If you're interested in characters you're already familiar with, then the Marvel and DC characters you know from the movies are all available digitally.
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Most comics are between £2 and £3, but there are lots of free taster issues to give you an idea of what's on offer. You can search the store by genre, publisher or even the writers and artists behind the comics. You can buy titles from DC, Marvel and loads of other publishers from the store, download them in a matter of moments over the air - paying automatically with your iTunes account - and storing them on your iPad. It's dead easy to buy and read digital comics through apps like ComiXology, which is free and works just like iTunes for comics. To start with, you need a comic-reading app. And they look great - the iPad's glossy screen show the artwork and colour at their best. Just like buying ebooks or music, you can download them anywhere and carry stacks of them in your bag. If you haven't read a comic for a while, now's a good time to give digital comics a try. Kapow! Are digital comics any good? Do the comics with the best art work best on the iPad? And are superhero comics really the juvenile sexist tosh they're often dismissed as? From the sumptuous art of Batwoman #1 to the juvenile crassness of Red Hood and the Outlaws #1, the answer to all these questions is yes - and no. Do Superman, Batman, Wonder Woman and DC's massed ranks of caped crusaders work on a screen? For best performance devices manufactured in 2012 or newer are suggested.Is it a bird? Is it a plane? No, it's an iPad! As DC Comics reboots its entire superhero lineup, we're going to give digital comics a try by reading every title in the so-called New 52. Every solution leads you closer to discovering the truth behind each character.ĭual-core CPU with 1GB of ram and ~1.5GB free space. Seamlessly switch between characters and work together to solve the puzzles held within The Cave's depths.
From the Hillbilly to the Time Traveler, all 7 characters have their own unique personalities, special talents, and mysterious motivations for descending into The Cave.Įxperience the detailed, stunning art style and humor that only Double Fine and Ron Gilbert can dream up. The Cave is waiting.Ĭhoose a team of three out of seven explorers and descend into the depths of The Cave. The Cave has had millennia to spruce up the place so prepare to dive deep and solve the puzzles hidden within exotic locations including a subterranean amusement park, medieval castle, and fully armed nuclear research facility. Descend into the mysterious depths of The Cave in this adventure game from Monkey Island creator Ron Gilbert and Double Fine Productions.Īssemble a team of unlikely adventurers - each with their own unique personalities and stories- and descend into the heart of a sprawling, sentient cave in order to find that which is most important to each of them.